FREQUENCY
How do your fellow players rank ‘green’ as their favourite colour? Is ‘green’ a 1, because he/she doesn't like the colour at all, or is ‘green’ a 10, the absolute favourite colour? In this exciting and entertaining rating game, it's all about how well you know your fellow players! Can you rate their favourite colours as accurately as possible on a scale of 1 to 10 or even guess exactly? The more accurately you hit the “frequency” of the sender, the further you advance! Clever special cards such as “Bluff” or “Chaos” provide exciting twists and unexpected laughs. Perfect for deepening relationships and experiencing unforgettable moments full of fun.
2 - 16 players
60 - 120 mins
10 years or older
Designer: Axel Sommer
FREQUENCY
How do your fellow players rank ‘green’ as their favourite colour? Is ‘green’ a 1, because he/she doesn't like the colour at all, or is ‘green’ a 10, the absolute favourite colour? In this exciting and entertaining rating game, it's all about how well you know your fellow players! Can you rate their favourite colours as accurately as possible on a scale of 1 to 10 or even guess exactly? The more accurately you hit the “frequency” of the sender, the further you advance! Clever special cards such as “Bluff” or “Chaos” provide exciting twists and unexpected laughs. Perfect for deepening relationships and experiencing unforgettable moments full of fun.
2 - 16 players
60 - 120 mins
10 years or older
Designer: Axel Sommer
Unique selling points:
Personal assessment instead of facts: The heart of the game
“Frequency” is fundamentally different from conventional guessing games, as it is not based on general knowledge or objective facts. Instead, everything revolves around the subjective assessment of personal preferences and thought processes. The active player (sender) chooses a secret number from 1 to 10 and then has to name terms from various categories that, for them personally, correspond exactly to this number on their own preference scale. The other players (receivers) have to put themselves in the mind of the sender and guess how he has scaled his preferences. This mechanism encourages a deep immersion into the personality of the other players and rewards empathy and intuition rather than pure knowledge retrieval. It's a game that encourages players to get to know and understand each other on a more emotional and personal level, which can lead to unexpected insights and lots of laughter.
Unique social experience: getting to know each other and laughter guaranteed
“Frequency” is more than just a game; it is a catalyst for a unique social experience. As the game encourages players to talk about and evaluate their personal preferences, fun and insightful discussions often ensue. The discrepancies between one's own assessment and the actual scaling of the channel always lead to unexpected and humorous moments. The aim is to laugh together, get to know each other better and discover the little idiosyncrasies and preferences of friends or family. The game creates a casual and relaxed atmosphere in which nobody has to be perfect, but the focus is on guessing together and immersing yourself in the emotional world of the other players. “Frequency” is ideal for groups who already know each other well and want to deepen their relationships, but also for those who are new to each other and want to learn more about each other in a playful way. It is a game that invites you to have a good time together and create unforgettable moments.
Dynamic interaction & surprises through special cards
The gameplay in “Frequency” is kept lively and unpredictable by a variety of interactive special cards. These cards allow players to strategically influence the gameplay, but also offer moments of surprise and chaos. Cards like “Bluff” allow one player to deliberately mislead the others and challenge their ability to read fellow players. “Chaos” forces everyone to call out their guess at the same time, rewarding speed and a good feel for the sender. A particularly innovative card is “The Other Way Round”, which completely reverses the roles in the game for one round. Suddenly, all but one player are the transmitters, and that one player tries to decipher the secret number shared by all the transmitters. These dynamic elements ensure that no two rounds are ever the same, keeping the social experience fresh and engaging as players constantly have to react to unforeseen twists and turns.
Components:
Estimated costs: ---
Created at: April 13, 2025
Short pitch video: Not specified
Playable digital version: Not specified
Complexity: Medium
Language dependency: Minimal Language Dependency